#ifndef EVENTDIALOG_H #define EVENTDIALOG_H #include #include "ui_eventdialog.h" #include class EventDialog : public QDialog, Ui::EventDialog { Q_OBJECT public: EventDialog(const int &aEventId, QWidget *aParent = NULL); ~EventDialog() {} private slots: void favouriteClicked(); void alarmClicked(); signals: void eventHasChanged(int aEventId); // emited when user changes some event details, eg. sets it Favourite private: int mEventId; }; #endif /* EVENTDIALOG_H */